Naruto Legacy RPG is a Naruto role play game that takes place 100 years after Boruto the worlds peace has shattered and the five great villages are headed toward war can you stop the battle before its too late and the world is destroyed by war.
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Hokage:Akira Hana
Kazekage:Akashi Trajada
Mizukage: Orokana Uzumaki
Tsuchikage: Noir Kamizuru
One Tails: Open
Two Tails: Bankotsu Inuzuka / Stone
Three Tails: Eri Saito / Mist
Four Tails: Dante Wynn / Rain
Five Tails: Open
Six Tails: Open
Seven Tails:Salazem Uchiha / Leaf
Eight Tails: Open
Nine Tails: Aizen Otsutsuki / Cloud

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 Jutsu and Training Rules

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Akira Hana

Posts : 243
Join date : 2016-04-08
Age : 17
Location in RP : Hokage Chambers

PostSubject: Jutsu and Training Rules    Sun Apr 17, 2016 4:32 pm

Jutsu are the mystical arts a ninja will utilise in battle. To use a technique, the ninja will need to use their chakra. To perform a technique, the ninja will bring out and release the two energies of chakra. By forming hand seals, the ninja is able to manifest the desired technique. Because of the extensive number of hand seals and different combinations, there are thousands of potential techniques to be discovered.

Obtaining Jutsu 
Jutsu Must be trained. You receive jutsu by claiming them at the end of a thread. The rank of the jutsu depends on word count. 

S-Rank: 5,000 
A-Rank: 4,000
B-Rank: 3,000
C-Rank: 2,000
D-Rank: 1,000
E-Rank: 500

  • Learning a jutsu from another player cuts the word count in half. 
  • You can not gain an element from learning a jutsu. 
  • To use a jutsu you must meet the requirements. 

Jutsu Totals by Rank 

Academy Students 

  • Unlimited E Rank Jutsu 

  • If they


  • Unlimited E-Ranks 
  • 10 D Ranks 
  • 4 of everything C and above excluding S 


  • Unlimited E and D rank techniques 
  • 10 C - A 
  • No S rank Jutsu 


  • Unlimited E - C Rank Jutsu 
  • 15 C -  A 
  • 1 S - Rank 


  • Unlimited E - B rank jutsu 
  • 20 A rank 
  • 3 S- Rank 

Kage/ Village Leader 

  • Unlimited E-B 
  • 25 A rank 
  • 6  S- Rank 

Nature Transformations 
Nature Transformation (is an advanced form of chakra control that entails the moulding and defining of one's chakra into an innate kind of chakra nature, altering its properties and characteristics for use in techniques. Nature transformation is one of two necessary components for creating or modifying a technique, the second component being shape transformations. While nature transformation changes the nature of the chakra, shape transformation changes the actual form and movement, altering its abilities. 

The Five Elemental Nature Transformations  are the most fundamental chakra natures, which are the foundation of all elemental ninjutsu. They are so vital to the shinobi lifestyle that each of the Five Great Shinobi Nations is named after one of the five. Each nature is naturally weaker than one nature and stronger than another:

  • Fire Release is strong against Wind but weak against Water.
  • Wind Release  is strong against Lightning but weak against Fire.
  • Lightning Release is strong against Earth but weak against Wind.
  • Earth Release  is strong against Water but weak against Lightning.
  • Water Release  is strong against Fire but weak against Earth.

Basically, if an elemental technique is put against another elemental technique of the same level, but of a stronger nature, then the technique with the superior nature will prevail. However, a technique with a weaker nature can overpower a technique with a stronger nature if the former is of a higher level. For example, fire can overpower a water technique if it is first strengthened by a wind technique.

You get your first element upon Character creation You need 2,000 words of training to acquire each.  Your second element is obtained at Chunin. 

A specialty is something your character can specialize in such cases include someone being more talented in Ninjutsu than their friend who is more talented in Taijutsu. Every character upon getting Genin is given their first specialty, others are obtained throughout the ranks.

  •  Characters can only have at maximum, three specialties.The first specialty is free, the second one costs 2,000 words, and the third 4,000.

  • You get your first spec at Genin, second at Chuunin, and your third at Jounin.

  • Specialties due to being knowledge and how good someone is in a specific field can be changed out at any time, it costs 1,000 words to change your specialty but you can only change it once. 

  • Your first and starting spec is known as your main spec, you can have another spec take over as your main by doing 3,000 words of training each time.

  • You may learn a spec from a player, if they know it themselves, if learning from a player you only have to do half the words required.

  • You cannot use above C-Rank in a field you do not have the spec of.

Taijutsu is a basic form of techniques and refers to any techniques involving the martial arts or the optimization of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat. Taijutsu will take from your Endurance Points. 

Ninjutsu  is one of the three main jutsu categories. Ninjutsu is the most nebulous of the three and may most simply be described as anything that is not genjutsu or taijutsu. Most ninjutsu require chakra and hand seals, but this is not always the case since the mere usage of weaponry qualifies as ninjutsu

Genjutsu is one of the main Jutsu categories which uses chakra. Unlike ninjutsu, the effects of genjutsu are not real, being only illusions experienced by those who fall victim to it. 

Medical Ninjutsu  is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or another's body, practised by shinobi categorised as "Medical-nin". The use of medical ninjutsu requires very advanced chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons.

Space Time
Space–Time Ninjutsu are techniques that allow the users to manipulate the space-time continuum.

Fūinjutsuare a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to restrict movement or unseal objects either from within something or someone.

Shurikenjutsu  pertains to techniques that entail the throwing of shuriken, Kunai,senbon, or any other number of bladed, hand-held weapons. Shurikenjutsu can be used in combination with taijutsu,ninjutsu, and/or chakra flow in order to create more devastating techniques. Additionally, shurikenjutsu can pertain to techniques used through ninjutsu-made weapons.

Puppet Technique
This technique uses chakra threads to control puppets like marionettes. The threads basically move the puppets by their joints, but can also activate any traps and hidden weapons. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet.

Note: Jutsu power is determined by rank of jutsu

E- 1-15
D- 15-30
C- 30-45
B- 45-70
A- 70-100
S- 100-175/or can use chakra stat but jutsu must cost over 99GCP to use and 8,000 words to learn
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Join date : 2016-04-23
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PostSubject: Re: Jutsu and Training Rules    Sun Apr 24, 2016 8:07 pm

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